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Gender differences, playing digital games, leisure time physical activity and health problems in youngsters of Dehdasht | Abstract
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European Journal of Sports & Exercise Science

Abstract

Gender differences, playing digital games, leisure time physical activity and health problems in youngsters of Dehdasht

Author(s): Rouholah Fatemi, Marziyeh Javid, SadeghMasoudi

A number of studies indicate that electronic games are now a routine part of normal childhood and adolescence lifestyle and they spend a lot of times for playing digital games in their leisure time activities. This can cause many physical and mental disorders. So the purpose of this study was to study the relationship between leisure time physical activity and playing digital games of youngsters. The subjects were 188 adolescences studying in high schools of Dehdasht in three grads that were selected randomly. From these subjects, 90 (47.8 %) of them were male while 98 (52.12%) of them were female. Data were collected by a self administered questionnaire. The validity of the questionnaire calculated through Alpha Chronbach and obtained 0.82. Statistical analyses were performed using Spearman correlation and independent t-test. Result of this study indicated that there was a positive correlation between leisure satisfaction and time amount in digital games (r=0.441, ρ=0.001), there were significant differences in health of boys and girls (p=0.003), there was no significant difference between girls and boys in digital games (p=0.140) and there was significant differences in leisure time physical activity among girls and boys (p=0.001, α≤0.05). Based on the present results, playing digital game can improve youngsters’ leisure satisfaction as they can gain self-confidence and achievement from playing digital game and has a positive relationship with their leisure time.