I propose how where facial animation for characters are often derived as a results of reverse engineering from the last word action on the storyboard to the thought train driving the action. For this process, we classify actions into conscious, subconscious and unconscious actions, and derive the lesser obvious subconscious and unconscious parts leading to the conscious action. we start by analysing things at hand, and therefore the way it applies to each character in it. Then we use the storyboards to understand the primary action of the character. Here we study the face of the character, i.e., his expression, and thus the communication, i.e., the road of action and thus the pose. Then we proceed to research the possible references to the past of the character that might drive the action. Here, we plan to reason things he may have seen or heard and his own internal reasoning that cause his interpretation of things and thus the resultant action. Finally we derive the inner monologue of the character that drives the action. Once we finish the reverse engineering from the action within the storyboard to the thoughts and emotions,